2. Design and Develop Digital Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS · S.

a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.

c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources.

d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

ISTE Standards for Teachers

Technology Artifacts


Using a Digital Camera

  • TE810 – Our school received a case of Olympus T100 cameras for use in my computer labs and the general classrooms.  As part of the curriculum and while I was taking TE810, I created a plan of what needed to be taught to ensure effective use of cameras by staff and students to aid them in taking high quality photographs.  The lessons were specifically created for our model of camera.  To go along with the teaching materials, scavenger hunts were created to allow the students to practice specific camera skills to cover intended objectives.  Taking the time to be overly prepared helped both students and staff to use the cameras with ease and allowed me to troubleshoot more effectively.  The PDF linked below contains all lesson materials.  The first PowerPoint contains planning and prep information and the second PowerPoint contains the presentation and work-along for staff and students.
  • Using a Digital Camera Materials (PDF – 58 pages) (Powerpoint – Part 1) (Powerpoint – Part 2)


NASA Kiosk

  • TE889 – While taking TE899, I worked with Jason Webb to create an interactive flash kiosk for the Kearney Children’s Museum.  We researched and created content to create an interactive kiosk that would allow children to explore and learn about NASA while at the museum.  Children could explore and learn about NASA, play games and even send a photo of themselves to family directly from the museum.  The kiosk ran on Adobe Flash through a web browser and was meant to be a standalone solution created uniquely for that installation.
  • NASA Kiosk (swf flash file – will not work on some devices)


Aperture Lesson for Photography

  • TE888 – The high school journalism students received Digital SLR cameras for use for the yearbook and website. They did not have an understanding of how to use the cameras correctly, nor did they have anyone that was able to teach a photography course.  A set of online lessons were developed that would allow the students to view the content as time allowed and would explain proper camera operation.  Concept maps were created along with objectives to ensure a well planned electronic instruction module.  It was very challenging to learn flash and make the content flow well through the short module.  The planning process was challenging to keep information concise yet informative.
  • Aperture Lesson (swf-flash file – will not work on some devices)



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